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1. Forest Map? - in Outposts [original thread]
Have found this thread on epic games forum: http://forums.epicgames.com/threads/940219-Forester-Pro-An-easy-tree-creator-for-Unreal-Engine-3 There is an interesting discussion on performance issues. Htpware seems to be serious about their produ...
- by Robert JD Niewiadomski - at 2013.11.21 09:36:00
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2. Forest Map? - in Outposts [original thread]
Aeon, i could swear grass and shrubs in DUST look differently from the examples you have given... I will take a closer look. If i manage to survive
- by Robert JD Niewiadomski - at 2013.11.19 11:10:00
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3. Forest Map? - in Outposts [original thread]
Can you make trees like you do grass and shrubs now and put them in "an invisible box" to prevent us passing through them? Would it be any different (from the Unreal Engine on PS3 technology limitations perspective) than making 3D models of trees?...
- by Robert JD Niewiadomski - at 2013.11.19 08:56:00
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4. EVE Fanfest 2013 alien trees - in Outposts [original thread]
Ryder Azorria wrote: Robert JD Niewiadomski wrote: Have been thinking about it yesterday Grass and small bushes are nice ...but forests would be even more I can see one problem though. It would look awkward if trees would not be destruc...
- by Robert JD Niewiadomski - at 2013.09.18 14:00:00
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5. EVE Fanfest 2013 alien trees - in Outposts [original thread]
Have been thinking about it yesterday Grass and small bushes are nice ...but forests would be even more I can see one problem though. It would look awkward if trees would not be destructible when introduced to mercs activities... Is it what "...
- by Robert JD Niewiadomski - at 2013.09.18 08:14:00
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6. Research Lab & New Maps? - in Outposts [original thread]
Maps of inside areas would be welcomed as well
- by Robert JD Niewiadomski - at 2013.09.03 19:38:00
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7. Amarr Cathedral - in Outposts [original thread]
They are working on it already CCP LogicLoop wrote: (...)As I stated before, I have already seen a few instances of concept artists doing some conceptualization / art exploration of the Amarr style as well. I just remember seeing a cathedral...
- by Robert JD Niewiadomski - at 2013.09.03 09:16:00
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8. Why is the map so big? - in Outposts [original thread]
Cass Caul wrote: CCP LogicLoop wrote: The space will be put to good use eventually. will the game still exist by then? This self contradicting question, implies a yes
- by Robert JD Niewiadomski - at 2013.08.30 07:10:00
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9. Water - in Outposts [original thread]
CCP LogicLoop, supathnx for your answers
- by Robert JD Niewiadomski - at 2013.08.29 07:38:00
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10. Water - in Outposts [original thread]
But we have(had?) "liquid" areas in maps. There is(was?) an underground pool filled with some kind of acid? On skirmish map. I jumped once there. My HP began to drop quickly. Is that place with liquid physics or just kind of "hologram material" wi...
- by Robert JD Niewiadomski - at 2013.08.28 07:24:00
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11. Water - in Outposts [original thread]
CCP LogicLoop wrote: (...)Testmap. With... animated water you can sink into? What other wunderstuff do you have on that test map? Is it a map that is being tested prior to release or your private map for testing stuff? C'mon tell us. The b...
- by Robert JD Niewiadomski - at 2013.08.23 09:10:00
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12. Water - in Outposts [original thread]
CCP LogicLoop wrote: The last time I heard internally about why we do not have water is that it has to do with the PS3. It is most likely a memory budget problem. However, I do not know the exact technical reason. Only that it had something to ...
- by Robert JD Niewiadomski - at 2013.08.23 08:06:00
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13. "Inside" Maps - in Outposts [original thread]
True Adamance wrote: (...)Why do the Amarr and Matari always get shafted..... Aren't they more "elaborate" than Caldari ( some modest, grey, flat & edgy surfaces) and Gallente (some white/green round surfaces)? Amar stuff has that golden ...
- by Robert JD Niewiadomski - at 2013.08.14 22:39:00
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14. command node and defense relay - in Outposts [original thread]
I was not participating in closed beta but i recall i'd red somewhere they were objectives in skirmish matches. Here is a description of how it all worked in the beginning: https://forums.dust514.com/default.aspx?g=posts&m=140745#post140745 ...
- by Robert JD Niewiadomski - at 2013.07.30 09:28:00
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15. Sticky:Biomass Outpost Feedback - in Outposts [original thread]
The ground close to gate side at H13 on the outside of the outpost is sticky. I was not glued but could move very slowly and could not jump. Maybe this stickiness is related to the pipeline nearest to this area? Time: July 25th, 2013, ~22:00 NET ...
- by Robert JD Niewiadomski - at 2013.07.26 09:01:00
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16. Sticky:Biomass Outpost Feedback - in Outposts [original thread]
Doyle Reese wrote: Outside of the Outpost at N10 my corpmate got stuck while walking against the wall, not sure how he got stuck that way though. we had to call a LAV to save him. I got stuck there too. There is a breach in the wall close to ...
- by Robert JD Niewiadomski - at 2013.07.26 08:54:00
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17. "Inside" Maps - in Outposts [original thread]
HowDidThatTaste wrote: (...)Hire more people fast! Buy more AUR? We could do something a la "kickstarer" in DUST. Every one buys something for AUR, to "feed the Devs"
- by Robert JD Niewiadomski - at 2013.07.25 11:18:00
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18. Destructible Gates - in Outposts [original thread]
How about it being destructible temporary? You brake it and it gradually cures itself? The indestructibility of structures in New Eden is partly due to magical nanites being used everywhere. http://wiki.eveonline.com/en/wiki/Nanites It would re...
- by Robert JD Niewiadomski - at 2013.07.25 11:16:00
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19. Are there plans to blend the outpost to the map better? - in Outposts [original thread]
I remember i once scrolled through the entire map (can't remember now which) in respawn point selection view. And there was a valley with entrances/buildings attached to the cliff side. Of course it was in the red zone. It looked "man-made", but n...
- by Robert JD Niewiadomski - at 2013.07.24 11:44:00
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20. "Inside" Maps - in Outposts [original thread]
When one roams present day maps, one can notice many closed doors leading inside of small buildings. Which stay closed no matter what Is there a slight chance to let us in one day?
- by Robert JD Niewiadomski - at 2013.07.09 13:48:00
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